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c++11 多线程(1) thread 总结

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C++ 中关于并发多线程的部分,主要包含 <thread>、<mutex>、<atomic>、<condition_varible>、<future>五个部分。

  • <atomic>:该头文主要声明了两个类, std::atomic 和 std::atomic_flag,另外还声明了一套 C 风格的原子类型和与 C 兼容的原子操作的函数。
  • <thread>:该头文件主要声明了 std::thread 类,另外 std::this_thread 命名空间也在该头文件中。
  • <mutex>:该头文件主要声明了与互斥量(mutex)相关的类,包括 std::mutex 系列类,std::lock_guard, std::unique_lock, 以及其他的类型和函数。
  • <condition_variable>:该头文件主要声明了与条件变量相关的类,包括 std::condition_variable 和 std::condition_variable_any。
  • <future>:该头文件主要声明了 std::promise, std::package_task 两个 Provider 类,以及 std::future 和 std::shared_future 两个 Future 类,另外还有一些与之相关的类型和函数,std::async() 函数就声明在此头文件中。

1、

// thread example
#include  <iostream>        // std::cout
#include  <thread>        // std::thread
void foo()  { 
    std::cout << "foo is called" << std::endl;
}
void bar(int x) {
     std::cout << "bar is called" << std::endl;
}

int main()
{
     std::thread first (foo);    // spawn new thread that calls foo()
     std::thread second (bar,0);  // spawn new thread that calls bar(0)                                                 
     std::cout << "main, foo and bar now execute concurrently...\n";
     // synchronize threads:
     first.join();                // pauses until first finishes
     second.join();              // pauses until second finishes
     std::cout << "foo and bar completed.\n";
     return 0;
}
  • 构造函数
default (1)              thread() noexcept;   
initialization (2)       template <class Fn, class... Args>  
                           explicit thread (Fn&& fn, Args&&... args);
copy [deleted] (3)     thread (const thread&) = delete;
move (4)                 thread (thread&& x) noexcept;
  // constructing threads
  #include <iostream>       // std::cout
  #include <atomic>         // std::atomic
  #include <thread>         // std::thread
  #include <vector>         // std::vector

  std::atomic<int> global_counter (0);

  void increase_global (int n) { for (int i=0; i<n; ++i) ++global_counter; }

  void increase_reference (std::atomic<int>& variable, int n) { for (int i=0;   i<n; ++i) ++variable; }

  struct C : std::atomic<int> {
    C() : std::atomic<int>(0) {}
    void increase_member (int n) { for (int i=0; i<n; ++i) fetch_add(1); }
  };

  int main ()
  {
    std::vector<std::thread> threads;

    std::cout << "increase global counter with 10 threads...\n";
    for (int i=1; i<=10; ++i)
      threads.push_back(std::thread(increase_global,1000));

    std::cout << "increase counter (foo) with 10 threads using   reference...\n";
    std::atomic<int> foo(0);
    for (int i=1; i<=10; ++i)
    {
        threads.push_back(std::thread(increase_reference,std::ref(foo),1000));
    }

    std::cout << "increase counter (bar) with 10 threads using member...\n";
    C bar;
    for (int i=1; i<=10; ++i)
    {
      threads.push_back(std::thread(&C::increase_member,std::ref(bar),1000))  ;
    }

    std::cout << "synchronizing all threads...\n";
    for (auto& th : threads) th.join();

    std::cout << "global_counter: " << global_counter << '\n';
    std::cout << "foo: " << foo << '\n';
    std::cout << "bar: " << bar << '\n';

    return 0;
  }
  • 析构函数
    std::thread::~thread破坏了线程对象。如果在销毁时线程是可接合的,则调用终止()。
  • std::thread::operator=:
    move (1) thread& operator= (thread&& rhs) noexcept;
    copy [deleted] (2) thread& operator= (const thread&) = delete;
    thread不允许拷贝;如果对象当前不是joinable的,它将获得由rhs(如果有的话)表示的执行线程。如果是joinable,则调用终止()。赋值“=”运算符通过右值表达式,复制后的thread对象不再是一个线程。
  // example for thread::operator=
  #include <iostream>       // std::cout
  #include <thread>         // std::thread, std::this_thread::sleep_for
  #include <chrono>         // std::chrono::seconds
 
  void pause_thread(int n) 
  {
    std::this_thread::sleep_for (std::chrono::seconds(n));
    std::cout << "pause of " << n << " seconds ended\n";
  }

  int main() 
  {
    std::thread threads[5];                         // default-constructed threads

    std::cout << "Spawning 5 threads...\n";
    for (int i=0; i<5; ++i)
      threads[i] = std::thread(pause_thread,i+1);   // move-assign threads

    std::cout << "Done spawning threads. Now waiting for them to join:\n";
    for (int i=0; i<5; ++i)
      threads[i].join();

    std::cout << "All threads joined!\n";

    return 0;
  }
  • std::thread::get_id
    如果线程对象是joinable,函数将返回唯一标识线程的值。
    如果线程对象不可joinable,函数将返回成员类型线程的默认构造对象:id。
  // thread::get_id / this_thread::get_id
  #include <iostream>       // std::cout
  #include <thread>         // std::thread, std::thread::id,   std::this_thread::get_id
  #include <chrono>         // std::chrono::seconds
 
  std::thread::id main_thread_id = std::this_thread::get_id();

  void is_main_thread() {
    if ( main_thread_id == std::this_thread::get_id() )
      std::cout << "This is the main thread.\n";
    else
      std::cout << "This is not the main thread.\n";
  }

  int main() 
  {
    is_main_thread();
    std::thread th (is_main_thread);
    th.join();
  }
  • std::thread::joinable
    返回线程对象是否可joinable。
    如果线程对象表示执行的线程,则是可joinable。
    在这些情况下,一个线程对象是不可连接的:

    • 如果是默认构造。
    • 如果它已经被移动(或者构造另一个线程对象,或者分配给它)。
    • 如果它的成员加入或分离被调用。
  // example for thread::joinable
  #include <iostream>       // std::cout
  #include <thread>         // std::thread
 
  void mythread() 
  {
    // do stuff...
  }
 
  int main() 
  {
    std::thread foo;
    std::thread bar(mythread);

    std::cout << "Joinable after construction:\n" << std::boolalpha;
    std::cout << "foo: " << foo.joinable() << '\n';
    std::cout << "bar: " << bar.joinable() << '\n';

    if (foo.joinable()) foo.join();
    if (bar.joinable()) bar.join();

    std::cout << "Joinable after joining:\n" << std::boolalpha;
    std::cout << "foo: " << foo.joinable() << '\n';
    std::cout << "bar: " << bar.joinable() << '\n';

    return 0;
  }
  • std::thread::join
    join 函数在线程执行完成的时候返回;此函数在函数返回时与线程中所有操作的完成是同步的;调用join直到join被构造函数调用返回间,阻塞调用的线程;在调用此函数之后,线程对象变得不可连接,可以安全地销毁。
  // example for thread::join
  #include <iostream>       // std::cout
  #include <thread>         // std::thread, std::this_thread::sleep_for
  #include <chrono>         // std::chrono::seconds
 
  void pause_thread(int n) 
  {
    std::this_thread::sleep_for (std::chrono::seconds(n));
    std::cout << "pause of " << n << " seconds ended\n";
  }
 
  int main() 
  {
    std::cout << "Spawning 3 threads...\n";
    std::thread t1 (pause_thread,1);
    std::thread t2 (pause_thread,2);
    std::thread t3 (pause_thread,3);
    std::cout << "Done spawning threads. Now waiting for them to join:\n";
    t1.join();
    t2.join();
    t3.join();
    std::cout << "All threads joined!\n";

    return 0;
  }
  • std::thread::detach
    detach分离出调用线程对象所代表的线程,允许它们彼此独立地执行;这两个线程在任何方式上都不阻塞或同步;注意,当一个结束执行时,它的资源被释放。在调用此函数之后,线程对象变得不可连接,可以安全地销毁。
  #include <iostream>       // std::cout
  #include <thread>         // std::thread, std::this_thread::sleep_for
  #include <chrono>         // std::chrono::seconds
 
  void pause_thread(int n) 
  {
    std::this_thread::sleep_for (std::chrono::seconds(n));
    std::cout << "pause of " << n << " seconds ended\n";
  }
   
  int main() 
  {
    std::cout << "Spawning and detaching 3 threads...\n";
    std::thread (pause_thread,1).detach();
    std::thread (pause_thread,2).detach();
    std::thread (pause_thread,3).detach();
    std::cout << "Done spawning threads.\n";

    std::cout << "(the main thread will now pause for 5 seconds)\n";
    // give the detached threads time to finish (but not guaranteed!):
    pause_thread(5);
    return 0;
  }
  • std::thread::swap
    void swap (thread& x) noexcept; // 与X交换对象状态。

  • std::thread::native_handle
    获取本地处理函数;如果库实现支持,这个成员函数只存在于类线程中;如果存在,它将返回用于访问与线程关联的特定于实现的信息的值。

  • std::thread::hardware_concurrency
    static unsigned hardware_concurrency() noexcept; //函数定义
    检测硬件并发,返回硬件线程上下文的数量。对这个值的解释是看具体的系统和实现,可能不是精确的,只是一个近似值。请注意,这并不需要匹配系统中可用的处理器或内核的实际数目:一个系统可以支持每个处理单元的多个线程,或者限制对程序的资源的访问。如果此值没有计算或被定义好,则函数返回0。

  • std::swap (thread)
    std::swap 跟前面提到的成员函数有所不同,他不是成员函数。函数定义:
    void swap (thread& x, thread& y) noexcept;
    交换线程对象x和y的状态;就像x.swap(y)被调用。

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