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iOS开发中常用的宏定义

来源:花图问答

iOS开发中常用的宏定义

尺寸宏

#define StatusBar_HEIGHT 20

#define NavigationBar_HEIGHT 44

#define NavigationBarIcon 20

#define TabBar_HEIGHT 49

#define TabBarIcon 30

#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)

#define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height) 

打印宏

  • 替换NSLog来使用,debug模式下可以打印很多方法名,行信息。

      #ifdef DEBUG
      #   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
      #else  
      #   define DLog(...)  
      #endif
    
  • 直接替换NSLog

      #if DEBUG  
      #define NSLog(FORMAT, ...)  fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);  
      #else  
      #define NSLog(FORMAT, ...) nil  
      #endif
    
  • DEBUG 模式下打印日志,当前行以及弹出一个警告

      #ifdef DEBUG
      #   define ULog(fmt, ...)  { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithFormat:@"%s\n [Line %d] ", __PRETTY_FUNCTION__, __LINE__] message:[NSString stringWithFormat:fmt, ##__VA_ARGS__]  delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alert show]; }
      #else
      #   define ULog(...)
      #endif
    

系统宏

  • 获取版本

      #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
      #define CurrentSystemVersion [[UIDevice currentDevice] systemVersion]
    
  • 获取当前语言

      #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
    
  • 判断是真机还是模拟器

      #if TARGET_OS_IPHONE  
      //iPhone Device  
      #endif  
    
      #if TARGET_IPHONE_SIMULATOR  
      //iPhone Simulator  
      #endif
    
  • 检查系统版本

      #define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
      #define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
      #define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
      #define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
      #define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)
    
  • 内存宏

      //使用ARC和不使用ARC
      #if __has_feature(objc_arc)
      //compiling with ARC
      #else
      // compiling without ARC
      #endif
    
      #pragma mark - common functions
      #define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
    
      //释放一个对象
      #define SAFE_DELETE(P) if(P) { [P release], P = nil; }
    
      #define SAFE_RELEASE(x) [x release];x=nil
    
  • 图片宏

      //读取本地图片
      #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
    
      //定义UIImage对象
      #define IMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]
    
      //定义UIImage对象
      //#define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]]
    
      //前两种宏性能高,省内存
      //第三个没有必要使用,因为我们可以使用Xcode的插件
    
  • 颜色宏

      // rgb颜色转换(16进制->10进制)
      #define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
    
      //带有RGBA的颜色设置
      #define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]
    
      // 获取RGB颜色
      #define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
      #define RGB(r,g,b) RGBA(r,g,b,1.0f)
    
      //背景色
      #define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
    
      //清除背景色
      #define CLEARCOLOR [UIColor clearColor]
    
      #pragma mark - color functions
      #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
      #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
    
  • 其他宏

      //方正黑体简体字体定义
      #define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F]
    
      //定义一个API
      #define APIURL                @"http://xxxxx/"
      //登陆API
      #define APILogin              [APIURL stringByAppendingString:@"Login"]
    
      //设置View的tag属性
      #define VIEWWITHTAG(_OBJECT, _TAG)    [_OBJECT viewWithTag : _TAG]
      //程序的本地化,引用国际化的文件
      #define MyLocal(x, ...) NSLocalizedString(x, nil)
    
      //G-C-D
      #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
      #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
    
      //NSUserDefaults 实例化
      #define USER_DEFAULT [NSUserDefaults standardUserDefaults]
    
    
      //由角度获取弧度 有弧度获取角度
      #define degreesToRadian(x) (M_PI * (x) / 180.0)
      #define radianToDegrees(radian) (radian*180.0)/(M_PI)
    
  • 单例宏

      #define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \
      \
      static classname *shared##classname = nil; \
      \
      + (classname *)shared##classname \
      { \
      @synchronized(self) \
      { \
      if (shared##classname == nil) \
      { \
      shared##classname = [[self alloc] init]; \
      } \
      } \
      \
      return shared##classname; \
      } \
      \
      + (id)allocWithZone:(NSZone *)zone \
      { \
      @synchronized(self) \
      { \
      if (shared##classname == nil) \
      { \
      shared##classname = [super allocWithZone:zone]; \
      return shared##classname; \
      } \
      } \
      \
      return nil; \
      } \
      \
      - (id)copyWithZone:(NSZone *)zone \
      { \
      return self; \
      }